7MMO
Moderator
Can’t imagine what I’m supposed to get out of this.
I got a key for Rogue Eclipse and the fact that I’m writing this review instead of publishing a video should probably tell how excited I am about playing it. I love roguelike/roguelite games and I also enjoy space shooters. I wasn’t impressed.
Rogue Eclipse is a roguelite space shooter that asks a simple yet bold question; what if the player couldn’t see what was going on during a lot of the game? And then just blew them up. It’s a question I answered a lot during my time playing and gathering my initial impressions and the answer is boiling blood and frustration.
I put the above screenshot as an example of what you’re going to see a lot in Rogue Eclipse; complete screen clutter. There are a lot of flashing lights, big explosions, and ships flying around with reticles to make the game just a complete visual sensory overload. Most of the time when I die it’s because the enemy ships just flood my screen with so many missiles and explosions that I can’t see where I’m going to evade them.
Which leads me to two big problems with Rogue Eclipse; first is that despite the visual overload the game is relatively boring. Enemy tactics devolve into circle your ship with the bigger ships just blasting a ton of missiles at you. Most of the time you spend with your missile warning blaring, endlessly circling other ships hoping the game lets you finally get behind them, and hoping the game doesn’t just unilaterally give a bigger enemy sniper accuracy.
The roguelite portion is also relatively boring so far. Post-round upgrades add virtually no variety to the gameplay loop, being minor upgrades to your shields or your ammo capacity or shield. There’s very little variety in terms of enemies.
After you beat the first handful of rounds several times over, it’s hard to not feel like you’ve seen everything Rogue Eclipse will have to offer. I love roguelike games because of the variety they offer, either in the heroes you can choose or the weapons you can take into battle, offering different strategies and very different gameplay options. The ship customization feels like minute variations of the same exact thing.
And that’s to say nothing about the game’s audio design which is just underwhelming overall. I will most likely continue playing Rogue Eclipse here and there, and will probably write a fuller review once the developer tweaks the balancing. I’m not promising anything.
Check it out on Steam.
Continue reading...
I got a key for Rogue Eclipse and the fact that I’m writing this review instead of publishing a video should probably tell how excited I am about playing it. I love roguelike/roguelite games and I also enjoy space shooters. I wasn’t impressed.
Rogue Eclipse is a roguelite space shooter that asks a simple yet bold question; what if the player couldn’t see what was going on during a lot of the game? And then just blew them up. It’s a question I answered a lot during my time playing and gathering my initial impressions and the answer is boiling blood and frustration.
I put the above screenshot as an example of what you’re going to see a lot in Rogue Eclipse; complete screen clutter. There are a lot of flashing lights, big explosions, and ships flying around with reticles to make the game just a complete visual sensory overload. Most of the time when I die it’s because the enemy ships just flood my screen with so many missiles and explosions that I can’t see where I’m going to evade them.
Which leads me to two big problems with Rogue Eclipse; first is that despite the visual overload the game is relatively boring. Enemy tactics devolve into circle your ship with the bigger ships just blasting a ton of missiles at you. Most of the time you spend with your missile warning blaring, endlessly circling other ships hoping the game lets you finally get behind them, and hoping the game doesn’t just unilaterally give a bigger enemy sniper accuracy.
The roguelite portion is also relatively boring so far. Post-round upgrades add virtually no variety to the gameplay loop, being minor upgrades to your shields or your ammo capacity or shield. There’s very little variety in terms of enemies.
After you beat the first handful of rounds several times over, it’s hard to not feel like you’ve seen everything Rogue Eclipse will have to offer. I love roguelike games because of the variety they offer, either in the heroes you can choose or the weapons you can take into battle, offering different strategies and very different gameplay options. The ship customization feels like minute variations of the same exact thing.
And that’s to say nothing about the game’s audio design which is just underwhelming overall. I will most likely continue playing Rogue Eclipse here and there, and will probably write a fuller review once the developer tweaks the balancing. I’m not promising anything.
Check it out on Steam.
Continue reading...