Force Projection: Ansiblex Capacitor Update

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Game Design Director FC Okami is back with more details on force projection and the coming changes to Ansiblex Jump Bridges in the September Major Update.

Hey folks, as mentioned in the dev blog last Friday, here are the numbers and details of our design as it currently stands. I’m sharing them with you in the spirit of open discussion and understanding but also may change some of these as our implementation details come together and I receive additional feedback on the official EVE Online forums and Discord.

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Capacitor​

Under our current design the Ansiblex capacitor will be tuned as:
  • Total Capacity: 1250 TJ
  • Average recharge equivalent: ~200 TJ every 60 minutes
  • Total recharge time from 0: ~6.25 hours
  • The Ansiblex capacitor will use the same non-linear recharge model as ship capacitor in EVE. Recharge is fastest around the middle of the capacitor and slower near empty and full.
The use of a capacitor opens up a wide range of potential play and counterplay design space for us in the future but at the time of release the capacitor will not be impacted by remote cap transfers or neutralizers.

Cost​

Cost of a jump is calculated by ship class and by the distance in light years (LY) of the end point from the capital system. The distance between Ansiblexes does not affect capacitor cost. These examples use values based on the Zones and Ship Costs tables below.
  • Example #1
    • A capsuleer is in a Tengu in zone 2 and is jumping to an Ansiblex in zone 3. The capacitor cost to the Ansiblex at the point of origin would be 78TJ (Strategic Cruiser base cost of 13TJ x zone 3 multiplier of 6).
  • Example #2
    • A capsuleer is in a Redeemer in zone 5 and is jumping to an Ansiblex in zone 4. The capacitor cost to the Ansiblex at the point of origin would be 162tJ (Black Ops base cost of 18TJ x zone 4 multiplier of 9).
  • Example #3
    • A capsuleer is in an Epithal in zone 2 and is jumping to an Ansiblex in zone 1. Although tech 1 haulers have a base cost of 1TJ, because the multiplier for zone 1 is 0 no capacitor energy is consumed.

Zones​

We intentionally increased the cost as distance from the capital grows in order to place increasing logistical pressure on operating farther from your alliance's center of power.
ZoneRange from Capital System (LY)Jump Cost Multiplier
Zone 10 - 50
Zone 25.1 - 102
Zone 310.1 - 156
Zone 415.1 - 209
Zone 520.1 and onward15

Ship Costs​

These costs represent the amount of terajoules consumed by the Ansiblex capacitor upon jump based on ship type.
Values in Zone 1 are the baseline from which the following zone costs are calculated. Jumping to Ansiblexes within Zone 1 remains completely free to all ships eligible to use them; the Zone 1 costs for ships shown the table below are simply there to afford us the ability to tune this base cost in the future.
Ship ClassCapacitor Cost (Base)Capacitor Cost Zone 2Capacitor Cost Zone 3Capacitor Cost Zone 4Capacitor Cost Zone 5
Capsule1.002.006.009.0015.00
Exhumer1.002.006.009.0015.00
Expedition Frigate1.002.006.009.0015.00
Freighter1.002.006.009.0015.00
Hauler1.002.006.009.0015.00
Jump Freighter1.002.006.009.0015.00
Mining Barge1.002.006.009.0015.00
Prototype Exploration Ship1.002.006.009.0015.00
Shuttle1.002.006.009.0015.00
Special Edition Yachts1.002.006.009.0015.00
Corvette1.002.006.009.0015.00
Frigate4.008.0024.0036.0060.00
Covert Ops5.0010.0030.0045.0075.00
Destroyer6.0012.0036.0054.0090.00
Assault Frigate7.0014.0042.0063.00105.00
Blockade Runner7.0014.0042.0063.00105.00
Deep Space Transport7.0014.0042.0063.00105.00
Interceptor8.0016.0048.0072.00120.00
Interdictor8.5017.0051.0076.50127.50
Command Destroyer9.0018.0054.0081.00135.00
Electronic Attack Ship9.0018.0054.0081.00135.00
Logistics Frigate9.0018.0054.0081.00135.00
Tactical Destroyer9.0018.0054.0081.00135.00
Industrial Command Ship10.0020.0060.0090.00150.00
Cruiser10.0020.0060.0090.00150.00
Heavy Interdiction Cruiser10.5021.0063.0094.50157.50
Stealth Bomber11.0022.0066.0099.00165.00
Force Recon Ship11.5023.0069.00103.50172.50
Heavy Assault Cruiser11.5023.0069.00103.50172.50
Combat Recon Ship11.5023.0069.00103.50172.50
Flag Cruiser12.0024.0072.00108.00180.00
Logistics12.5025.0075.00112.50187.50
Strategic Cruiser13.0026.0078.00117.00195.00
Attack Battlecruiser14.0028.0084.00126.00210.00
Combat Battlecruiser14.5029.0087.00130.50217.50
Expedition Command Ship15.0030.0090.00135.00225.00
Command Ship16.5033.0099.00148.50247.50
Battleship16.5033.0099.00148.50247.50
Black Ops18.0036.00108.00162.00270.00
Marauder19.0038.00114.00171.00285.00
Rorqual*19.0057.00104.50171.00285.00

Sov Capital Change Cooldown​

  • Cooldown to change an alliance capital system will be increased to 90 days to encourage strategic commitment and prevent capital swapping.
As a final reminder, this design is only impacting Ansiblex gates and other means of transport such as stargates, jump portals and filaments will be unaffected and allow folks to travel as normal.
o7 and see you in space,
 
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