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Subject: WoW for complete MMORPG beginners 2
tianwow
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Post at 1-26-2008 12:52  Profile | P.M. 
WoW for complete MMORPG beginners 2

14. Don't bother joining an unknown guild no matter how much they spam the channel. Later, much much later, you'll probably find a guild of people you prefer to hang with.

15. Back to advice on mobs. Mobs that are not in a newbie zone will lock onto you when you come into range. This invisible range reduces the higher level you are over them. It doesn't make much difference if you are behind them or in front of them, or there is scenery between you and them, all mobs have little radar packs that blizzard gave them. When a mob locks on to you ("aggro'd to you") all it wants to do is kill you. It will only stop if something else becomes a bigger threat (eg, another party member or your pet if you have one).

16. More advice on mobs. Mobs that shoot things (spells, arrows) or stuff you shoot (spells, throwing knives, arrows), are SO magical they will go through scenery once in flight. Unfortunately blizzard decided that YOU can't fire at something that is not "in sight", however once a mob is locked onto you, it will keep firing at you even if the stuff goes through a hill and a barn to hit you. Luckily most mobs do not have ranged attacks until they are level 8+

17. More advice on mobs. A mob that is alarmed either because you shot at it, or it saw you, or because you tried to (open/pick/take) something near it, will wake any other mob up to you within a certain smaller radius around it. This extra mob is known as an "Add". Fighting a mob plus an Add is twice as hard (obviously). Therefore picking the mob to fight next is an important technique. Unfortunately two more complexities arise. One is that mobs are, after all, mobile, and another unrelated walking mob can walk into range of your fight and become an Add. Another is that if you are fighting in an area for a while, in order to please some quest giver or other, you have accumulated a large number of dead bodies. Mobs respawn, and their respawn rate depends on the kind of mob. Therefore once you've decided to fight from A to B it is important to do it as fast as you can, so you are at "B" before respawns at "A" happen.

18. Escaping. When you lose control and get Adds or other problems, you need to escape. if you can run away from the mob zone the chasing mobs will give up and go back to their blizzard assigned positions quickly. Sadly, if you're doing the "A" to "B" strategy solo then escape can be impossible, because after all, your logical escape is back to "A" -- where the mobs have respawned.

19. More escaping. During an escape it is also important to avoid all other mobs. Usually a quest involves killing X of one or more types of special mobs that are in an area surrounded by boring mobs. If your escape at 1/4 health has you running into a low level bear or whatever, then you've got new problems. Unfortunately blizzard decided that the landscape draw distance is many times that of the mob draw distance, so just because one direction looks empty it may not be when you get closer! usually the first sign of trouble is a circular shadow on the ground appears - the mob fades into view after that... so change course.

20. More escaping. As soon as the persuing mobs have given up, they turn their back and run fast back to their assigned positions, and magically heal up as well. If you know the mob(s) have given up, immediately turn around and chase them for a short way. Why? because you know that route is empty (which you may not know about your escape direction). You then stop and heal up. While you are escaping you are not healing and are very vulnerable from aforementioned random low level mobs.

20a. more escaping. If the persuers are too near you, you will be repeatedly hit from behind. This is the end, my friend. You will get stunned, and move slowly, which compounds the problem.

21. To avoid too much jogging from town to town, when you first come to a new largish town, it probably has a wind rider (alliance) / bat handler (horde) person. It is important to find this person so the route can be added to your map! Ask, if necessary.. running from place to place in this game gets boring fast, the less of it the better. tip: bind a spare mouse button to auto-run, then you can make small adjustments with mouse or keyboard to direction and alt-tab out to read news or whatever while waiting to get there..

22. Simple auction house tips: only sell maximum stacks of trade goods. Always do 8 hour auctions and always set a buy-now price. Trade goods (leather, cloths) sell for much more than recommended, always check what other buy-now prices are before deciding yours. Use the bank to wait for the right time if you want maximum cash, some days there will be too much leather or cloth, other days, not enough. For green items, make a 24 hour auction with a realistic buy-now price. The deposit is expensive and you do want the item sold.. search around the level of the item for others to see what competition you have for the green item. If it doesn't sell in one 24 hour period, unless you mis-priced it badly, give up and sell it to a vendor.

23. More auction house tips. If you want to fit yourself out in better gear than you slowly eek out of quest rewards, then check the AH regularly for around your level of uncommon or better items and bid on them or buyout if the buyout price is fair. What fair is you'll only know by experience. Shortly you'll laugh at the poor quality quest rewards and always be selling them. Well done, you're well on the way to just grinding (killing endless numbers of mobs) for experience rather than doing quests... you can do the math on whether this is worth it yourself: if at level 30 a quest gives 3000 xp and an item worth 40 silver, is the time better spent (from an xp gain point of view) killing a whole bunch of your favorite target? perhaps... At this point, you are DEFINITELY not a newbie any more!
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qingyi
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Post at 2-26-2008 08:12  Profile | P.M. 
warcraft powei leveing

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yvonne
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